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jaishy
Points:10
Posts:0

10/25/2010 5:19:59 AM

Title: BlendMode.Layer object displayed with bitmapdata


hi

i am using sprite as display object, using properties like BlendMode.Layer on parent sprite and BlendMode.Erase on it's child sprite on which graphics are drawn with alpha chanel as 100% to create a "MASK" type effect......i have to use a "Image Extractor" for my project to run my output as video, but when images are extracted it also display the red color which i am using for my beginFill properties while drawing the graphics on my child sprite which has BlendMode.Erase as it's property...



could any one suggest me a way how can i remove or prevent from displaying the alpha chanel object.



1
Rayan
Points: 700
Posts:0
10/25/2010 11:16:24 AM



it seems your image extractor does not support alpha channel. What kind of image extractor is it, is it taking swf as input and generate images of frames ?

2
jaishy
Points: 10
Posts:0
10/25/2010 10:32:59 PM



thanks for replying rayan

i am using alchemy tool to extract images, yes you are right, we are loading our build swf as input and then taking screen shots of this playing swf via byte array and pass this to alchemy object to create images and the output generated by this process is not exactly what we want ... it also show the graphics of the object which we set as BlendMode.Erase as it's property....

do you know any other way/tool from which we can maintain our erase mode of the object so that mask effect will run same in video output as in swf output!


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