7/20/2010 11:27:30 PM
Title:
How to fix Huge assets in Adobe air2 application
Hii.... friends i am working on adobe air application
i want to provide huge assets (1.5 GB +) to my air application..i simply put this to my project assets folder ......
*can any one sugest what is the proper way to provide huge assets in air.
*i need , no extra effort from end user mins all assets will fix at installation time.
Thanks
Tyler
Points: 430
Posts:0
7/20/2010 11:50:21 PM
there is no special way to package the assets , all you need to do is put in assets folder and your files will be packed in the air installer file.
7/22/2010 6:34:18 AM
Loading bigger files in flash depends upon following factors :
Memory available in system
Data transfer rate (Slow rate can cause timeout)
What kind of assets are you trying to load? Video , Images , Audio ?
7/22/2010 8:33:44 AM
hii dear friends but when i pur large assets like 2GB project is build successfully but when i try to install this time its fail
i have 2gb ram ?
4/24/2011 4:26:23 PM
I have the same problem with huge assets files inside an Adobe Air AS3 Project. Creating a release build works great, but when I try to install the final .air file an error occurs.
I'm using Flash Builder Burrito wit FlexSDK 4.1.0.16076 and AIR2.6.
In my case the problematic assets are two hd video files (*.mp4), each about 300mb filesize.
Cutting out a 5 seconds video sequence (reducing filesize to 5mb) for each video and doing the same procedure again works perfectly.
So it seems to me that the Adobe AIR Packager still have problems with huge assets.
Is there a way to fix this? Are there any suggestion for a workaround solution?
Maybe some air packager logs?
My current solution is that the client has to install first the AIR application and then to copy the video files separate in the spezific /assets/ folder.
This suckx and may work for some clients but definitly not for all of them...