CD Projekt Pink has stated it is aiming for The Witcher 4 to run at 60fps on current-generation consoles however has warned that reaching the identical on Xbox Sequence S could be “extraordinarily difficult”. The developer’s feedback come after it showcased an Unreal Engine 5 tech demo for the sport on the State of Unreal presentation earlier this month. The spectacular demo, which was a “deep dive into the technological basis of the brand new Witcher saga” quite than precise gameplay from The Witcher 4, was stated to be working on a base PS5 at 60fps with ray tracing turned on.
The Witcher 4 Efficiency Goal on Consoles
In an interview with Digital Foundry discussing The Witcher 4 tech demo, CDPR stated that it was focusing on 60fps on consoles from the outset for demo. The studio goals to do the identical for the RPG when it launches on current-gen consoles.
“At this stage we’re completely conscious that we nonetheless have a whole lot of work forward of us. This can be a tech demo. There’s, you already know, not the entire gameplay loop is carried out, there is not any fight, there’s a whole lot of issues that do not work,” Charles Tremblay, CD Projekt Red‘s vice chairman of know-how stated.
“However nonetheless the ambition is ready. So, that is the place wish to intention and we’ll be damned we do not attempt to get this recreation (run at 60fos) in efficiency. It is too early to say if we’ll handle to nail it, however we’ll work as onerous as we will to make it for certain.”
60 FPS on Sequence S
Whereas 60fps could be the goal efficiency on PS5 and Xbox Sequence X consoles, CDPR said the identical could be troublesome to attain for the underpowered Xbox Series S.
“That is one thing on our radar for certain,” Tremblay stated in response to a query about cutting down The Witcher 4 graphics for Sequence S. “However I’ll say that 60fps will certainly be extraordinarily difficult on the Sequence S. Let’s simply say that that is one thing we have to determine.”
The Xbox Sequence S has posed a problem for a number of builders engaged on Xbox Sequence S/X ports of their video games because the console gives decrease reminiscence and GPU functionality than its higher-end twin. Microsoft, as coverage, enforces gameplay function parity between each of its current-generation consoles and the corporate mandates builders to launch video games on each Xbox Sequence X and Sequence S concurrently.
The launch of Baldur’s Gate 3 on Xbox consoles was delayed as a result of the technical limitations of the Sequence S meant developer Larian Studios struggled to implement the sport’s split-screen co-op function on the lower-end console. Finally, the RPG arrived on current-gen Xbox consoles with out the split-screen co-op function on Sequence S, 4 months after it launched on PC and three months after its PS5 launch.
Black Fantasy Wukong developer Recreation Science, too, urged earlier this 12 months that the action-RPG was delayed on current-gen Xbox consoles owing to optimisation points on Xbox Sequence S.
Whereas The Witcher 4 tech demo was working at 60fps on a base PS5, it is value noting that the footage doesn’t signify the ultimate recreation. The RPG could not be capable of hit that efficiency goal on consoles at launch. The Witcher 4 doesn’t but have a confirmed launch date, however CDPR has stated it won’t launch earlier than 2027.